1. sayfa (Toplam 1 sayfa)
13579you
스파인에서 셋팅했을때
언리얼umg 테스트 해봤을때
스파인에서 ik를 이용해서 고정한 부분이 언리얼4.3 umg 에선 작동이 안되는것 같습니다
2.5 years ago
- 13579you
- Mesajlar: 1
Mario
문제를 일으켜서 미안 해요. 이것은 spine-cpp 런타임에서 버그로 보입니다. [cpp] IK does not work as intended · #1542에서 문제를 열었습니다.
Sorry for the trouble. This appears to be a bug in our spine-cpp runtime. I have opened an issue for it here [cpp] IK does not work as intended · #1542
Sorry for the trouble. This appears to be a bug in our spine-cpp runtime. I have opened an issue for it here [cpp] IK does not work as intended · #1542
2.5 years ago
-
Mario - Mesajlar: 3043
Mario
3.8 및 3.9- 베타 지점에서 최신 spine-cpp 런타임으로 이것을 재현하려고했습니다. 비디오와 유사한 랩터 프로젝트를 수정하여 안장과 머리 오버레이를 제거한 다음 다리의 IK 대상인 '엉덩이'뼈를 키십시오. 의도 한대로 작동합니다.
https://github.com/esotericsoftware/spine-runtimes/의 GitHub spine-runtimes 저장소에서 최신 런타임을 사용하십시오.
I've tried to reproduce this with the latest spine-cpp runtime from both the 3.8 and 3.9-beta branch. I modified the raptor project similar to your video, removing the saddle and head overlays, then keying the
Please make sure you use the latest runtimes from our GitHub spine-runtimes repository at https://github.com/esotericsoftware/spine-runtimes/
https://github.com/esotericsoftware/spine-runtimes/의 GitHub spine-runtimes 저장소에서 최신 런타임을 사용하십시오.
I've tried to reproduce this with the latest spine-cpp runtime from both the 3.8 and 3.9-beta branch. I modified the raptor project similar to your video, removing the saddle and head overlays, then keying the
hip
bone, which is the IK target of the legs. It works as intended.Please make sure you use the latest runtimes from our GitHub spine-runtimes repository at https://github.com/esotericsoftware/spine-runtimes/
2.5 years ago
-
Mario - Mesajlar: 3043
Mark topic unread
• 1. sayfa (Toplam 1 sayfa)
Dön 한국어 Spine 사용자
- Tüm zamanlar UTC