I've updated the spine libgdx runtime, and my "old" AnimationState code doesn't work now.
I changed this:
setAnimation(animation,loop);
By this:
trackEntryVariable = setAnimation(0,animation,loop);
and to check if animation is completed:
trackEntryVariable.isComplete();
In my update method:
mState.update(time);
mState.apply(mSkeleton);
And now, nothing is moving

Any tips? Maybe missunderstood trackIndex or something?
Thanks in advance.