TedNindo

[SOLVED]Hi thanks for reading trough this.

I am quite new to the workflow but I have setup my animation in Spine and exported it with one run animation to Unity.
All is good.
I added an Idle animation in Spine and reexported it to unity again but the animation does not appear in the Unityanimator.
If I click on the SkeletonData they are shown under animations (I can preview them) but if I want to distribute the animation to a mechanim state I can't find the new animations. Just the one from the first export.

Any idea what I did wrong?

Thank you for your help.

-- 09 Dez 2015, 08:02 --

solved it! Generating the animator generates the animations as well. So I just had to genereate an new Animator and the animations were updated
TedNindo
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