Say for instance I have 2 human sprites. I'd like to use Spine to animate a throw move - where sprite 1 grabs sprite 2 and tosses him over his head. To make this look as good as possible I'd need a way for sprite 1's right arm and right leg to overlap the entirity of sprite 2 while leaving the rest of sprite 1's body parts behind sprite 2.
So, the draw order would be:
1) sprite 1's right arm and leg
2) sprite 2's entire body
3) sprite 1's body (minus right arm and leg)
I haven't found a way to do this using my Spine-animated sprites with Unity. I've seen where I can specify an overall draw order based on the layer for the entire sprite, but nothing that would allow me to specify individual draw orders for each section of the sprite.