Hello,
I'm trying to get the ground constraint feature to work in unity and it seems to have some issues outside of play mode.
If I drag the ground box so that it displaces the legs and then drag it away out of range, the legs don't return to the position they should be in based on the default animation. Also, I can change the translation of the skeleton follow for the leg IK I've attached the ground constrain to, even though I've made sure it's in follow mode.
I watched fenrisul's video on ground constraints to set it up.
Have I done something incorrectly?
I also just tested out the "Basic Platformer" scene in a project that just has the spine runtime and one of my skeletons in it, and the bearded hero guy has the same issue.
Here is my project, just in case