lucky

hey there,

we're getting some transparency issues .We're using spine for our cocos animations
In editor the semi transparency looks like this in spine

in cocos looks like this



Is there some image adjustment setting we need to do in cocos? the actual gradient is a white fade out gradient, not sure where the blue is coming from

Thanks
lucky
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Mario

Are you using cocos2d-x or cocos2d-objc? In either case, the most likely culprit is that you export your texture atlas from Spine with pre-multiplied alpha enabled. Please try disabling that setting in the texture atlas packer settings.
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Mario

Mario
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