ZimM

Is it somehow possible to split the Spine mesh into multiple submeshes that use different materials?
Basically, I have a situation like this: there are 3 attachments 1, 2, 3, ordered from back to front. I need attachments 1 and 3 to use material A, but attachment 2 to use material B. I am well aware that this will break batching, but this is expected, I just really need this behaviour. So, is this somehow possible with existing Spine runtime?
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ZimM
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Dön Unity