Hi there recently I've got some free time wanted to use it wisely.
So was experimenting with new ways of animating flag.
Let me know if any questions.
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warmanw
2.5 years ago
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warmanw - Mesajlar: 356
Søren
very cool! I think I'll try out this workflow myself.
Thanks for sharing!
Thanks for sharing!
2.5 years ago
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Søren - Mesajlar: 2453
Nate
This is a really clever setup! The end effect is great, and I like that there are even additional improvements as you mentioned at the end. Thanks for taking the time to share it!
BTW, the
Another tip, you can type
Instead of moving each bone, it may be easier to use scale. Select all the bones, then set the scale X to eg 0.8. Since the bones are nested in the bone hierarchy, the first bone will be 80%, the second bone will be 80% multiplied by it's own scale of 80%, etc. So you get increasingly smaller bones:

BTW, the
Slot Color
view (alt + C) can be a lot easier for choosing colors. Saves you two clicks: one to open the dialog, and one to hit OK.Another tip, you can type
+
and then a number into the translate, rotation, etc text boxes, then hit enter and it'll add that much to whatever the original value was. To subtract you still need to start with +
, but then put a negative number, like +-123
. You can also start with *
or /
for multiply and divide. However, I believe it only works when selecting a single bone. We should improve that!Instead of moving each bone, it may be easier to use scale. Select all the bones, then set the scale X to eg 0.8. Since the bones are nested in the bone hierarchy, the first bone will be 80%, the second bone will be 80% multiplied by it's own scale of 80%, etc. So you get increasingly smaller bones:

2.5 years ago
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Nate - Mesajlar: 12213
warmanw
Thanks for detailed feedback. I love learning any tricks in spine
.
never would think spine has feature like this
thanks for showing I love shortcuts
.
if you mean just use scale no translation(while I used both) that would not give that effect.
in my example translation and scale timelines are using different tempo. I could not achieve that using same amount of bones and just scale timeline. or Could I?
Forgot about this view will start using.Nate yazdı:BTW, theSlot Color
view (alt + C) can be a lot easier for choosing colors. Saves you two clicks: one to open the dialog, and one to hit OK.
.
well this is fantasticNate yazdı:Another tip, you can type+
and then a number into the translate, rotation, etc text boxes, then hit enter and it'll add that much to whatever the original value was.


.
but scaling would affect mesh size, while I just need bones to sometimes even overlap.Nate yazdı:Instead of moving each bone, it may be easier to use scale. Select all the bones, then set the scale X to eg 0.8. Since the bones are nested in the bone hierarchy, the first bone will be 80%, the second bone will be 80% multiplied by it's own scale of 80%,
if you mean just use scale no translation(while I used both) that would not give that effect.
in my example translation and scale timelines are using different tempo. I could not achieve that using same amount of bones and just scale timeline. or Could I?
2.5 years ago
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warmanw - Mesajlar: 356
Sinisa
Very cool tutorial! Flags are always fun to animate, and you got a cool 3D feel to it. I followed your tutorial and did my own version and had a lot of fun doing it 

Bu mesaja eklenen dosyaları görüntülemek için gerekli yetkilere sahip değilsiniz.
2.5 years ago
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Sinisa - Mesajlar: 83
mfedorov
Nice tut bro! I think we need tutorials section on forum.
2.5 years ago
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mfedorov - Mesajlar: 287
Erika
Alright I've moved this post and several others in the tutorials section to be easily retrieved! If you happen to find more comment under them and I'll move them :>
2.5 years ago
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Erika - Mesajlar: 3131
mumu
Nate yazdı:This is a really clever setup! The end effect is great, and I like that there are even additional improvements as you mentioned at the end. Thanks for taking the time to share it!
BTW, theSlot Color
view (alt + C) can be a lot easier for choosing colors. Saves you two clicks: one to open the dialog, and one to hit OK.
Another tip, you can type+
and then a number into the translate, rotation, etc text boxes, then hit enter and it'll add that much to whatever the original value was. To subtract you still need to start with+
, but then put a negative number, like+-123
. You can also start with*
or/
for multiply and divide. However, I believe it only works when selecting a single bone. We should improve that!
Instead of moving each bone, it may be easier to use scale. Select all the bones, then set the scale X to eg 0.8. Since the bones are nested in the bone hierarchy, the first bone will be 80%, the second bone will be 80% multiplied by it's own scale of 80%, etc. So you get increasingly smaller bones:
-5f0ee83436adde07.jpg
fantastic!
Bu mesaja eklenen dosyaları görüntülemek için gerekli yetkilere sahip değilsiniz.
5 months ago
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mumu - Mesajlar: 65
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