We use spine runtime 4.2-beta and godot 3.4.4.
The bounding box from spine animation is displayed in the godot editor, but how do you interact with it? I can't find an api for this

Can you tell me what to look for, or a code example?
vortexvt
6 months ago
Harald
BoundingBoxAttachments
are visualized in the Godot Editor, the spine-godot runtime does not yet automatically generate any physics bounding shapes from it. 6 months ago
Mario
6 months ago
Ryusui
6 months ago
Mario
SpineSprite
directly in Godot, as Ryusui said. 6 months ago
Ryusui
6 months ago
Mario
animation_event
signal on a SpineSprite! See 6 months ago
Ryusui
6 months ago