SpineBoyController and BasicPlatformerController use different methods to set the current active animation.
What's the best and most updated version of ways to do things?
Platformer for example uses skeletonAnimation.AnimationName = animName
Spineboy uses skeletonAnimation.state.SetAnimation(0, anim, loop);
In the Platformer version is there somewhere that is defining if the animation loops or not since it's not passed in?
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Majicpanda
6.5 years ago
- Majicpanda
- Mesajlar: 197
Mitch
Even my Hitman and Gunman characters mostly use AnimationName heh. Gunman uses some fancy stuff for dealing with equipping/setup states and aim/shoot though.
6.5 years ago
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Mitch - Mesajlar: 978
Majicpanda
How does using .AnimationName tell the animator to loop or not? I guess that's the small part I'm not seeing. Right now I'm making a list of my animations that loop and if contains , set the SkeletonAnimator loop = true prior to setting the animation which seems bad 

6.5 years ago
- Majicpanda
- Mesajlar: 197
Mitch
SkeletonAnimation. Not SkeletonAnimator.
I think I just set the public loop flag to true when I want looping stuff.
But yes, in order to keep the "Unity Model" we should incorporate the LoopType param somewhere in the import / ingest system.
I think I just set the public loop flag to true when I want looping stuff.
But yes, in order to keep the "Unity Model" we should incorporate the LoopType param somewhere in the import / ingest system.
6.5 years ago
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Mitch - Mesajlar: 978
ciaps
Hi Majicpanda and Mitch,
where do I find a documentation for this usage of AnimationName?
In the official documentation http://esotericsoftware.com/spine-using-runtimes#Animation-changes I can only see a parameter AnimationName to be passed to a method called "FindBone", but nothing related to setting animations.
where do I find a documentation for this usage of AnimationName?
In the official documentation http://esotericsoftware.com/spine-using-runtimes#Animation-changes I can only see a parameter AnimationName to be passed to a method called "FindBone", but nothing related to setting animations.
6.5 years ago
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ciaps - Mesajlar: 21
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