I have a bit of a specific situation- I'm in a position in the development of my companies game where I am totally unable to interact directly with the build in Unity, or the runtimes, or even any of the Devs. Outsourcing fun

If you were going to work blind in this way, what would be the things you would do/wouldn't do in Spine and as you export from Spine? What are the MOST stable, baseline practices you have? The only thing we need to absolutely preserve are bones, meshes, and keys. Everything else is on the table or can be taken off the table if necessary.
Any feedback or thoughts would be SO welcome...except no, there's nothing I can do about the pipeline structure, not my decision
