I'd like to import a spine model one time and use it to create 2 different prefabs, each with its own material.
For example, maybe one version using the normal spine shader and another version using a different shader with a different blend mode. I am unable to change the material however without disabling the SkeletonAnimation component as it simply sets the material back to the original one.
Is there any way to accomplish this (aside from duplicating the spine model and importing it a second time under another name)?