nicmar

Hi,
I remember some thread about "sandwiching" a sprite between two attachments in a spine character, like holding a sprite in (above) his hand, which goes behind his body in the walk animation. Does anyone know the link to that post or can explain how to set this up?

Thanks! :)
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nicmar
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Nate

Maybe it was the render separator in spine-unity?
spine-unity Runtime Documentation: SkeletonRenderSeparator
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nicmar

Sorry for not responding 10 months ago, i had this need again, and found my own thread. Thanks nate :)
We're making SpaceChef with Spine. An action filled cooking adventure. We're coming soon to Kickstarter, sign up for our newsletter to be the first to get notified: www.spacechefgame.com. Follow our work on Twitter @BlueGooGames.
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nicmar
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Nate

Haha, sure, glad it was helpful!
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