We have a Spine character with many skins. We don't want to have images large than 2048*2048, so we have to export it to multiple image atlas.
Everything works well when using SkeletonAnimation. But when we use SkeletonGraphic Component, we can not get correct spine.
How can we use multiple image atlas in SkeletonGraphic?
1. sayfa (Toplam 1 sayfa)
Fish
4 months ago
- Fish
- Mesajlar: 14
Misaki
Hi,
Please see the
spine-unity Runtime Documentation: SkeletonGraphic Component
Please see the
Important Note
of the SkeletonGraphic Component section in the spine-unity runtime documentation:spine-unity Runtime Documentation: SkeletonGraphic Component
4 months ago
-
Misaki - Mesajlar: 566
Fish
I miss this section. It works well after I check the multiple CanvansRenderer
4 months ago
- Fish
- Mesajlar: 14
Misaki
Thanks for getting back to us. I’m glad to hear it works!
4 months ago
-
Misaki - Mesajlar: 566
Fish
I have a new problem about SkeletonGraphic with multiple images.
I have many animations in my spine. For example
When I change animation from
I have recorded 2 videos for changing from
https://habit.gongfubb.com/temp/Spines/wrong.mp4
https://habit.gongfubb.com/temp/Spines/right.mp4
I have many animations in my spine. For example
a1
uses 5 CanvasRenderers and a2
use 8 CanvasRenderers. When I change animation from
a1
to a2
, there will be 1 frame blink my spine. But everything goes well for the reverse change.I have recorded 2 videos for changing from
a1
to a2
and from a2
to a1
:https://habit.gongfubb.com/temp/Spines/wrong.mp4
https://habit.gongfubb.com/temp/Spines/right.mp4
3 months ago
- Fish
- Mesajlar: 14
Harald
This sounds like a bug which has been fixed in the past. Which version of the spine-unity runtime (name of the unitypackage, also listed in
Assets/Spine/version.txt
) are you using? 3 months ago
-
Harald - Mesajlar: 3924
Fish
I update the Spine Runtime to
I play the spine frame by frame, and captured the screenshot. When I set the second animation, the head of the girl is gone array. And a white rectangle (I guess it is the new renderer) appear.
3.8-2021-11-10
, but the problem still exists.I play the spine frame by frame, and captured the screenshot. When I set the second animation, the head of the girl is gone array. And a white rectangle (I guess it is the new renderer) appear.
Bu mesaja eklenen dosyaları görüntülemek için gerekli yetkilere sahip değilsiniz.
3 months ago
- Fish
- Mesajlar: 14
Harald
This issue has been fixed on the 4.0 and 4.1-beta branches (by replacing
You can however manually apply this bugfix to your 3.8 spine-unity installation as described in this forum posting (including a patch zip package):
spine勾选 Advanced -multiple CanvasRenderers后位移花屏
RawImage
components with custom SkeletonSubmeshGraphic
components).You can however manually apply this bugfix to your 3.8 spine-unity installation as described in this forum posting (including a patch zip package):
spine勾选 Advanced -multiple CanvasRenderers后位移花屏
3 months ago
-
Harald - Mesajlar: 3924
Fish
Thanks. It works after I replace the patch components.
What's the compatitable problem of the patch components? Will I encounter other problems for other spines?
What's the compatitable problem of the patch components? Will I encounter other problems for other spines?
3 months ago
- Fish
- Mesajlar: 14
Harald
There are no known problems associated with using the new
In your case it should be absolutely safe to update, you should not face any disadvantages.
SkeletonSubmeshGraphic
components. The reason why we don't include this bugfix in 3.8 is that it could break an existing project when a user component is referencing or searching for RawImage
components. While it is unlikely, a user could automatically search for RawImage
child components and do something with the search result, e.g. add another component to it programmatically, disable it on game start, and the like. We just want to avoid such a surprise change in behaviour in a patch version update.In your case it should be absolutely safe to update, you should not face any disadvantages.
3 months ago
-
Harald - Mesajlar: 3924
Fish
Thank you for your reply.
3 months ago
- Fish
- Mesajlar: 14
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