Paul Mart

Hi there!

I am currently porting a game to switch and im facing a big problem with game performance.
Using the Unity profiler to search for bottlenecks in runtime I found out that SkeletonMecanim.LateUpdate() and SkeletonMecanim.Update() are spending a lot of time of CPU (SkeletonMecanim.LateUpdate() time is 52 ms).

There are 4 characters in scene with approximately 180 bones per character, but I can not reduce the number of bones as they are necessary.

¿Is there any optimization I can do without removing bones from my characters? :think:

Paul Mart
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There are many possible optimizations. Please have a look at the FAQ section first:
spine-unity Runtime Documentation: Performance
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