Raztal

Hey there. Ive got some baked Spine Animations from a friend added them to Unity with an Animation Controller.

The Problem is, that I cant sorting layers because it isnt a real Sprite.
Is there any solution for this? I just want to change Layers (move to Background and all this stuff).
Its for a baked Spine Animation in Unity. I know that there is a way to do this with a Unity Plugin for "normal" Spine Animations in Unity (saw this in a post here) but I cant find a way to do this with a baked Animation in Unity.

Thank you for the help!

David :)
Raztal
  • Mesajlar: 2

Mitch

The sorting layers and sorting orders are properties of all Renderer derived classes (including SpriteRenderer). There are a few extensions for Unity that expose it in the inspector, but you can also access it by code yourself by doing a GetComponent<Renderer>().sorting-whatever-property (they changed the names from 4.x to 5.x; I've lost track).

https://www.assetstore.unity3d.com/en/#!/content/16505

Here's one of the more advanced (also Free) ones.
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Mitch

Mitch
  • Mesajlar: 978

namlunoy

Mitch yazdı:The sorting layers and sorting orders are properties of all Renderer derived classes (including SpriteRenderer). There are a few extensions for Unity that expose it in the inspector, but you can also access it by code yourself by doing a GetComponent<Renderer>().sorting-whatever-property (they changed the names from 4.x to 5.x; I've lost track).

https://www.assetstore.unity3d.com/en/#!/content/16505

Here's one of the more advanced (also Free) ones.
Thank you! (y)
namlunoy
  • Mesajlar: 1


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