I spent over a week ( working on this after my full-time work ) researching and developing a working Vtuber web solution. It's time for Spine Pro to level the playing field with Live2D in the Vtube realm. I expect to upload this application after I have enough features.
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SilverStraw
4 months ago
- SilverStraw
- Mesajlar: 12
Nate
Very cool! We have plans to do this officially. It's still early days, but it's super cool!
4 months ago
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Nate - Mesajlar: 11809
SilverStraw
I beat you to the punch, Nate. 

In the meantime, I will spearhead the frontier. I bet your plate is full with Spine's future development. Maybe we can have some discussions in the future.

Official support would be awesome!Nate yazdı:Very cool! We have plans to do this officially. It's still early days, but it's super cool!

In the meantime, I will spearhead the frontier. I bet your plate is full with Spine's future development. Maybe we can have some discussions in the future.

4 months ago
- SilverStraw
- Mesajlar: 12
Nate
You did!
Besides the camera/vtubing itself, we also have some supporting features in the works that makes vtubing super cool: physics! We're in a bit of a rut though, as we started these things and then switched gears to improve the new graph. Lately there's been a lot of distractions that eat our time and/or fracture our focus, plus the holidays, so even that's going much more slowly than we want. We do keep plodding along though, so we'll get there in time!

Besides the camera/vtubing itself, we also have some supporting features in the works that makes vtubing super cool: physics! We're in a bit of a rut though, as we started these things and then switched gears to improve the new graph. Lately there's been a lot of distractions that eat our time and/or fracture our focus, plus the holidays, so even that's going much more slowly than we want. We do keep plodding along though, so we'll get there in time!
4 months ago
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Nate - Mesajlar: 11809
Erika
Oooh now that looks very promising as well, SilverStraw!
I'm so excited about being able to use Spine rigs for streams >.<
I'm so excited about being able to use Spine rigs for streams >.<
4 months ago
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Erika - Mesajlar: 3051
Mario
Super cool! From the debug render on the left, it seems we are using the same tensorflow light model 

4 months ago
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Mario - Mesajlar: 2974
SilverStraw
Yay! Physics!Nate yazdı:You did!![]()
Besides the camera/vtubing itself, we also have some supporting features in the works that makes vtubing super cool: physics! We're in a bit of a rut though, as we started these things and then switched gears to improve the new graph. Lately there's been a lot of distractions that eat our time and/or fracture our focus, plus the holidays, so even that's going much more slowly than we want. We do keep plodding along though, so we'll get there in time!
It's been slow for me as well. Now, I am trying to figure out how to allow user to load their Spine model that would work with spine-ts runtime.
Hype!Erika yazdı:Oooh now that looks very promising as well, SilverStraw!
I'm so excited about being able to use Spine rigs for streams >.<

I can't wait to create Spine models for streaming. Live2D Cubism has a completely different approach to model rigging.
Are we really using the same?Mario yazdı:Super cool! From the debug render on the left, it seems we are using the same tensorflow light model

Now, tell me more.

---
UPDATE:
I finally got the web browser file reader to work properly with Spine WebGL runtime. My file browser isn't shown in this video but I am clicking the asset files to be read and loaded into Spine runtime. This is an important step towards Vtubing with Spine rigs.
4 months ago
- SilverStraw
- Mesajlar: 12
Nate
Cool! It can also be done via drag and drop. Working with browsers is such pain!
4 months ago
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Nate - Mesajlar: 11809
SilverStraw
Nate is telling me something.Nate yazdı:Cool! It can also be done via drag and drop. Working with browsers is such pain!
Okay, I found the example of the drag and drop from Spine Player generator example.
4 months ago
- SilverStraw
- Mesajlar: 12
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