Can I create a GameObject runtime on device is not UnityEditor from files mypers.atlas.txt, mypers.atlas.png, mypers.json?
Thanks!
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miksol
7 years ago
- miksol
- Mesajlar: 2
Mitch
Yes you can, however currently the runtimes do not support this.
WARNING: This package is really outdated and is not current with the Spine Runtimes on github.
http://www.xdtech.net/spine/SpineUnity_WebLoader.unitypackage
but you can take a look at what I did to AtlasAsset.cs and SkeletonDataAsset.cs to accomplish runtime loading of Spine stuff.
WARNING: This package is really outdated and is not current with the Spine Runtimes on github.
http://www.xdtech.net/spine/SpineUnity_WebLoader.unitypackage
but you can take a look at what I did to AtlasAsset.cs and SkeletonDataAsset.cs to accomplish runtime loading of Spine stuff.
7 years ago
-
Mitch - Mesajlar: 978
miksol
Thanks Mitch! I try it. I would like to purchase Spine, only I need to be loaded from Web Spine stuff to create an object in the runtime.
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Fine! it works with small corrections. Mitch big thanks! We will buy Spine
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Fine! it works with small corrections. Mitch big thanks! We will buy Spine

7 years ago
- miksol
- Mesajlar: 2
Mitch
Welcome 
Getting proper web-loading support is on my list-o'-stuff to do for Spine-Unity, but I am waiting for Spine 3.0 before a lot of those features. In the meantime though, you can actually pack SkeletonDataAsset and other Spine stuff into an AssetBundle even with Indie now that Unity5 made everything free (this is tested as working).

Getting proper web-loading support is on my list-o'-stuff to do for Spine-Unity, but I am waiting for Spine 3.0 before a lot of those features. In the meantime though, you can actually pack SkeletonDataAsset and other Spine stuff into an AssetBundle even with Indie now that Unity5 made everything free (this is tested as working).
7 years ago
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Mitch - Mesajlar: 978
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