Hello, we're making a game at the moment and we're running into a glitch that happens on some Android devices (Samsung Galaxy s3 Mini, for example).
As it's hard to explain, here's a gif of it: http://imgur.com/RevF6A2
We use Spine for the characters, but I doubt that's the problem. However, since it's affecting primarily the enemies and the captain too (which both are made with Spine, I guess there's no harm in asking).
Also, all the parts that are glitchless are done with Unity's built-in UI system, and the rest of the sprites (the background for the upper level counter, the world map background, etc) are just that, sprites. These have de Sprite-Default material assigned.
Has anyone run into anything similar? Any guess on what's causing it?
Thanks a lot in advanced.