DKoding

I am working on creating an explode animation, and it works - kind of. I traverse through all the bones and set position and rotation individually. But the bone hierarchy messes things up, as when the root is rotated, everything else is rotated as well.
How do i detach bones from their parents so the can be moved around unaffected by the parent bone?
DKoding
  • Mesajlar: 9

Nate

You don't, a bone is always affected by its parent bone. You can put your bones under the root bone and then avoid transforming the root bone. For example, many skeletons use a hip bone to move a character around, then have other bones as children of the root, not the hip, eg IK target bones.
Kullanıcı avatarı
Nate

Nate
  • Mesajlar: 11933


Dön Runtimes