rocketpoop

so needed to use skeleton_bone_state_set(bone to set , ds map) which is to be put in animation update event, but for some reason the images on the bones effected flicker. ITs like its opacity is set to low and is flickering. However, if i remove the anim update event, it doesnt do that...i dun have any keys effecting images transparency or anything. If I remove the state_set funcs it shows no issue.
rocketpoop
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Mario

I'm afraid I'm not familiar with GM's skeleton_bone_state_set as that is an API they provide. My guess based on your description is that your call to that function and the internal animation state and skeleton update that GM performs are at odds. E.g. your call sets the bone transforms, then the animation state is applied by the GM Spine integration, which overwrites (parts) of your settings, resulting in flickering.

Since we do not have access to the GM Spine integration, I'm afraid I can't do much about this. Could you please bring this up on the Yoyo Games forums? They may be able to help.
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Mario

Mario
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