Hi All,
In cocos2d-x if you remove (removeChild()) CCSkeletonAnimation from its parent and then re-add it to some parent (addChild()) then the animation stops running.
I've noticed that calling scheduleUpdate() after re-adding a CCSkeletonAnimation causes it to start running again. The problem is that you're not supposed to call scheduleUpdate() multiple times and the return value on isRunning() seems to be inconsistent (sometimes it's true even though it doesn't seem to be running).
Is this a bug or am I approach remove/add in the wrong way?
Thanks,
Chad