neo2837

我们当前游戏的spine版本是3.88。
产品里会有很多spine人物(一屏幕至少40个spine小人),因此对于效率这块要求比较高(cpu消耗较大)
看了下spine 4.0介绍,发现针对骨骼这块有优化。

3.88的导出文件是不能载4.0 runtime环境下跑的
就想知道性价比,如果性能提升很大,还是会考虑升级到4.0的
neo2837
  • Mesajlar: 1

Misaki

您好。
我很抱歉,但性能取决于许多变量,我们很难给你一个具体的答案。因此,最好的办法是你自己测试一下。

也许测试重新导出你的所有骨架资产是否值得更新的最快方法是用一个最小的项目和只重新导出一个角色来做一个快速的分析会话。像往常一样,一定要在目标设备上用发布版进行测试。

如果你决定这值得,我们建议编写脚本来导出你的Spine项目。通常这是作为构建过程的一部分进行的,并确保构建中使用的数据是项目的最新数据。这也意味着很容易更新到Spine的最新版本。更多信息请见以下帖子。:
[ZH-CN]Spine-Unity 3.8 to 4.0升级指南

我根据下面的帖子写了上面的文字。:
Upgrade from 3.8-2019-10-14 to 3.8-2021-07-12 Errors

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Hi,
I’m afraid to say, but performance relies on so many variables that it is difficult for us to give you a specific answer. Therefore, it would be best if you test it yourself.

Perhaps the quickest way to test if re-exporting all your skeleton assets is worth the update would be to do a quick profiling session with a minimal project and only a single character re-exported. As always, be sure to test on the target device with a release build.

If you decide that it's worth it, we recommend writing scripts to export your Spine projects. Usually this is done as part of a build process and ensures the data used in the build is the latest data from the projects. It also means it's easy to update to the latest version of Spine. Please see the following post for more information:
[ZH-CN]Spine-Unity 3.8 to 4.0升级指南

I wrote above text based on the following post:
Upgrade from 3.8-2019-10-14 to 3.8-2021-07-12 Errors
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Misaki

Misaki
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