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秋老虎
想请教一下,如何在spine运行库3.7版本中,添加多图集的spine动画到UGUI上渲染显示。现在直接添加上去,运行时就是很多图片乱闪。尝试过修改SkeletonGraphic,但运行时子节点下的Renderer闪烁,造成会有白方块闪烁
Bu mesaja eklenen dosyaları görüntülemek için gerekli yetkilere sahip değilsiniz.
6 months ago
- 秋老虎
- Mesajlar: 2
Harald
不幸的是,通过 Inspector 设置“Advanced - Multiple Canvas Renderers”,已经在 Spine-unity 3.8 版中正式添加了对
也许您可能会考虑更改图集包装,使其适合单个图集页面,如下所述:
spine-unity Runtime Documentation: 高级 单页Texture Atlas文件的导出和SkeletonGraphic
Pharan 为spine-unity 3.6 提供了一个非官方组件,也许可以稍作修改:
SkeletonGraphic(UI) Problem
Unfortunately support for multiple atlas textures at
Perhaps you might consider changing atlas packing so that it fits on a single atlas page, as described here:
spine-unity Runtime Documentation: 高级 单页Texture Atlas文件的导出和SkeletonGraphic
There is an unofficial component provided by Pharan for spine-unity 3.6, perhaps this could work with slight adaptations:
SkeletonGraphic(UI) Problem
SkeletonGraphic
的多个图集纹理的支持。也许您可能会考虑更改图集包装,使其适合单个图集页面,如下所述:
spine-unity Runtime Documentation: 高级 单页Texture Atlas文件的导出和SkeletonGraphic
Pharan 为spine-unity 3.6 提供了一个非官方组件,也许可以稍作修改:
SkeletonGraphic(UI) Problem
-----请注意,SkeletonGraphic
不兼容多个纹理,因为基础组件UnityEngine.UI.MaskableGraphic
不兼容多个纹理。
您可以在此处找到SkeletonGraphic
的实验性多对象版本:http://esotericsoftware.com/files/runtimes/unity/spine-unity-experimental-SkeletonGraphicMultiObject-3_6-2018-04-19.unitypackage
您必须通过 GameObject>Create>Spine>SkeletonGraphic MultiObject 创建一个新对象,因为它不会挂接到拖放界面中。
Unfortunately support for multiple atlas textures at
SkeletonGraphic
has officially been added in spine-unity version 3.8, via Inspector setting Advanced - Multiple Canvas Renderers
.Perhaps you might consider changing atlas packing so that it fits on a single atlas page, as described here:
spine-unity Runtime Documentation: 高级 单页Texture Atlas文件的导出和SkeletonGraphic
There is an unofficial component provided by Pharan for spine-unity 3.6, perhaps this could work with slight adaptations:
SkeletonGraphic(UI) Problem
Note that SkeletonGraphic is not compatible with multiple textures because the base component "UnityEngine.UI.MaskableGraphic" is not compatible with multiple textures.
You can find the experimental multi-object version of SkeletonGraphic here: http://esotericsoftware.com/files/runtimes/unity/spine-unity-experimental-SkeletonGraphicMultiObject-3_6-2018-04-19.unitypackage
You'll have to go through GameObject>Create>Spine>SkeletonGraphic MultiObject to create a new object since it does not hook into the drag and drop interface.
6 months ago
-
Harald - Mesajlar: 4002
秋老虎
感谢,能实现我需要效果了
6 months ago
- 秋老虎
- Mesajlar: 2
Harald
感谢您回复我们。 很高兴你已经想通了。
Thanks for getting back to us. Glad you've figured it out.
Thanks for getting back to us. Glad you've figured it out.
6 months ago
-
Harald - Mesajlar: 4002
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