Hi,
I'm new to the forum so hello everyone.
I ve a very large animation file. It is about 3 mb and it might get bigger. I want to cache the skeleton file so i dont have to parse for each character. I looked into the readSkeletonData function but first i have to create a SkeletonJson using one of the skins files. That means i have to create SkeletonJson for each of the characters. Is there a way to fasten the character creation process? or should i use multiple little animation files for each characters.
Thanks