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谢谢 , hvala ti, Je vous remercie, ありがとうございました, 고맙습니다, gracias, Спасибо. But im a little disappointed

I didn't make it into the showcase


forum url linkey thing is broken, or I am, one of the two


and fmsjdkgnibrf omg mesh linking

Nate, bug report:
LinkedMesh caused BinaryCats to crash.

I think it's a bug with BinaryCats. We can't possibly officially support BinaryCats here, try posting over on the BinaryCats forum. 😉

:talk: :makeup: :drunk: :drunk: :tmi: :time: :beer: :rofl:

14 gün sonra

Nate, I was just curious which character sets you used for Japanese, and plan to use for Korean?

Did you just do everything with the fonts the standard way for LibGDX(using Hiero to save out the characters you needed, ect), or did you have to do anything special?

Haven't found a lot of information on localization in LibGDX, and Asian character sets seem to be overwhelming XD (although Thai had a low number of characters, so was able to do that a long time ago 😃)

9 gün sonra

Sorry for the delay.

First I rewrote the libgdx font layout stuff, see the GlyphLayout class and this blog post. I also wrote on the fly font rendering for libgdx using FreeType, so Spine actually renders glyphs to a backing texture on the fly, as needed. See FreeTypeFontGenerator for that.

Thai uses ligatures, which is where multiple glyphs are combined. This requires understanding special rules specified in the font and is not simple. Other languages like Hindi do this and RTL languages like Arabic are also complex, especially considering numbers and Latin text are laid out LTR while everything else is RTL. We have Arabic on the website, but not in the app:
https://ar.esotericsoftware.com/spine-purchase
Some day it would be nice to expose a library like HarfBuzz to handle these more complex languages in Spine.

11 gün sonra

Wow~!

13 gün sonra

Hi guys!

Thanks for this big update 🙂

But, I'm not sure to realy understand how work the "linked mesh" and what advantage can it made... Sorry, maybe I've miss something?

Nate yazdı

Sorry for the delay...

No problem, even a delayed response helps a lot!

I appreciate the suggestions/ help/ feedback from what you've found. Text/fonts is one of the more frustrating parts of using LibGDX, and localization on top of that makes it even less fun XD

Thanks again!

bir ay sonra

When C-runtime supporting linked meshes will be available?

bir ay sonra

Would it be possible to have multiple images nested under a single mesh? I'd like to have separate layers for shading, lineart and color so I can do palette swaps.

You can't currently have both a mesh and linked meshes visible at the same time. Some details here:
... how does mesh link work

mayhemking yazdı

Would it be possible to have multiple images nested under a single mesh? I'd like to have separate layers for shading, lineart and color so I can do palette swaps.

OMG and I thought I was the only one!😃 I'd love to see how you manage it when you will be done!
Maybe such feature would be useful after all >.> :think: