1. sayfa (Toplam 1 sayfa)
Nate
5.5 years ago
-
Nate - Mesajlar: 11791
foriero
Congratulation, Nate. The beta option in settings make things much more professional. :-) We are so happy the direction you go. And great that you have new crew member, Mario.
PS: Please one big issue we have is importing skeleton.json files into Spine. I mean now we have to do manually inside spine which is tedious. Can we have something like Spine.exe projectname.spine skeleton1.json skeleton2.json skeleton3.json which would open that project and import skeletonX.jsons?
Thanks again for your great work we are happy to work with spine.
Marek.
PS: Please one big issue we have is importing skeleton.json files into Spine. I mean now we have to do manually inside spine which is tedious. Can we have something like Spine.exe projectname.spine skeleton1.json skeleton2.json skeleton3.json which would open that project and import skeletonX.jsons?
Thanks again for your great work we are happy to work with spine.
Marek.
Founder & CEO Foriero s.r.o.
https://studio.foriero.com
https://studio.foriero.com
5.5 years ago
-
foriero - Mesajlar: 471
polyline
Great new things. A few video tutorials about the new features would be nice.
5.5 years ago
- polyline
- Mesajlar: 3
Mario
We are working on updating the documentation to include the new features. Stay tuned! For now, you can have a look at the new sample projects that come with Spine 3.4.
5.5 years ago
-
Mario - Mesajlar: 2968
Nate
I had a question about this:foriero yazdı:PS: Please one big issue we have is importing skeleton.json files into Spine.
CL Import Data ( json )
---
As Mario mentioned, we're working on proper documentation. Until then, here's a quick video about paths:polyline yazdı:Great new things. A few video tutorials about the new features would be nice.
Shiu might be able to provide another video for transform constraints and shear.
5.5 years ago
-
Nate - Mesajlar: 11791
Tranmet
Sweet, that path looks cool
do you have any news about Unreal runtime?
do you have any news about Unreal runtime?
5.5 years ago
- Tranmet
- Mesajlar: 10
chrismweb
Very nice, congrats on the new features! I really need to spend time playing with them 

5.5 years ago
-
chrismweb - Mesajlar: 135
Mario
Tranmet, once all runtimes are up to date with 3.4 (JS and Lua left, which are hard due to dynamic typing), and once I have plowed through the open issues/PRs on the runtime repo, I'll hopefully have time for UE4. No ETA, cause that's how i roll.
5.5 years ago
-
Mario - Mesajlar: 2968
Tranmet
Okay, cool
Keep rolling up the good work
Hopefully someday but though I personally don't mind for the moment because I'm using Unity as main platform for the time being.


Hopefully someday but though I personally don't mind for the moment because I'm using Unity as main platform for the time being.
5.5 years ago
- Tranmet
- Mesajlar: 10
aiat_gamer
It would be great if we could get a video on the new stuff specially transform constraints. I am having a hard time figuring things out by myself!
5.5 years ago
-
aiat_gamer - Mesajlar: 78
iov
all hi, here an interesting lesson with new opportunities of Spine
5.5 years ago
- iov
- Mesajlar: 6
nimbling
STRETCHY IK - MARRY ME!!!
5.5 years ago
-
nimbling - Mesajlar: 177
ihearmonkeys
Stretchy IK! Fantastic! Something I was asking about around ago. Looks amazing, can't wait to try it in our game! 
Thanks so much guys and keep up the good work!

Thanks so much guys and keep up the good work!
5.5 years ago
- ihearmonkeys
- Mesajlar: 29
D@rkmoonXarX
Stretchy IK and path constraints came just in time for our current project! Really amazing
Thank you so much!

Thank you so much!

5.5 years ago
- D@rkmoonXarX
- Mesajlar: 32
Freidenker01
Those are some usefull features. Also great examples to show the possibilities of path and transform constraints.
I just played arround a littlebit with these new features and allready have a small wish. It would be great if you could invert values at the transform constraint. For example to create a chain of gears (every seccond one shoud rotate the other way round). Or maybe there is allready a posibility for this (exemple creating 2 constraints of course) ? I tried invertig the scale but this didn't invert the rotation direction.
Like I said just a smaaaaaaaall wish. In the end it wouldn't make a lot more work to create 2 constraints in that case. The whole feature does save us a lot of work allready the way it is ;-)

I just played arround a littlebit with these new features and allready have a small wish. It would be great if you could invert values at the transform constraint. For example to create a chain of gears (every seccond one shoud rotate the other way round). Or maybe there is allready a posibility for this (exemple creating 2 constraints of course) ? I tried invertig the scale but this didn't invert the rotation direction.
Like I said just a smaaaaaaaall wish. In the end it wouldn't make a lot more work to create 2 constraints in that case. The whole feature does save us a lot of work allready the way it is ;-)
5.5 years ago
-
Freidenker01 - Mesajlar: 57
Nate
You can use negative mix, but you have to type it and press enter. We'll unlock the sliders so it's more easily discoverable. 

5.5 years ago
-
Nate - Mesajlar: 11791
Xelnath
Awww yessss, I await my runtime updating overlords! 

5.5 years ago
- Xelnath
- Mesajlar: 408
Mario
All runtimes except Lua are already up-to-date!
5.5 years ago
-
Mario - Mesajlar: 2968
scrat
Hibadlogic yazdı:Tranmet, once all runtimes are up to date with 3.4 (JS and Lua left, which are hard due to dynamic typing), and once I have plowed through the open issues/PRs on the runtime repo, I'll hopefully have time for UE4. No ETA, cause that's how i roll.
I'm currently considering choosing between spine and creature for 2d animation for unreal engine. Is it possible that we know if and when a plugin for unreal would be available?
5.5 years ago
- scrat
- Mesajlar: 2
Mario
I can't give you a definite date, but after the spine-lua update, spine-unreal is next on my todo. I can definitely say it will be available this year.
5.5 years ago
-
Mario - Mesajlar: 2968
scrat
Thank you. That's very good to know. I'll wait. Spine looks really promising.
5.5 years ago
- scrat
- Mesajlar: 2
cemleme
Hello, do you have an expected time for the update of lua/corona runtime? I know you cant give a specific time but is it expected until a month or the end of the year?
Also do you suggest migrating from corona for the usage of spine? As lua is always the latest runtime to get updated
Thanks
Also do you suggest migrating from corona for the usage of spine? As lua is always the latest runtime to get updated
Thanks
5.5 years ago
- cemleme
- Mesajlar: 16
Mario
You can follow the progress on the Lua/Corona/Love2D runtimes here https://github.com/esotericsoftware/spine-runtimes/tree/spine-lua-update. My guestimate is that they will be done in a week, two weeks tops.
I can't comment on whether switching away from Corona makes sense (I'm personally not a big fan of Corona, but ymmv). My job is it to keep the runtimes up-to-date going forward, as quickly as new Spine editor releases are being thrown out. If I don't suck at my job, you won't have a reason to consider other engines
I can't comment on whether switching away from Corona makes sense (I'm personally not a big fan of Corona, but ymmv). My job is it to keep the runtimes up-to-date going forward, as quickly as new Spine editor releases are being thrown out. If I don't suck at my job, you won't have a reason to consider other engines

5.5 years ago
-
Mario - Mesajlar: 2968
cemleme
thank you thats great news
5.5 years ago
- cemleme
- Mesajlar: 16
Mark topic unread
• 1. sayfa (Toplam 1 sayfa)
Dön Editor
- Tüm zamanlar UTC