I have an app where the animation changes when you tap on the character. If the idle animation is playing and you tap on a character, they start a dancing animation. If the dancing animation is playing then it starts the idle. It works fine. But if you tap really fast...like a kid might do, then it eventually fails with this:
/Alphabet/MusicalABCs/spine-lua/AnimationState.lua:203: attempt to perform arithmetic on a nil value
It seems that it is related to the set mix attribute.
Any ideas with dealing with this?
thanks,
Dale