My spine version is 4.0.62
When I drag exported objects to Unity, I find texture have error about alpha.
This is spine exported texture open with Photoshop.
This is spine exported texture show in Unity Inspector.
This is spine animation in Unity.
This is Spine Texture packge Setting.
by the way, I can't active Spine material Straight Alpha Texture field in Unity, because it can't work on Mobile devices.(I only test in Android.)
This is Spine raw project.
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liuweichicun
Bu mesaja eklenen dosyaları görüntülemek için gerekli yetkilere sahip değilsiniz.
3 months ago
- liuweichicun
- Mesajlar: 3
Misaki
You are exporting your textures as straight alpha, but it seems that you have not adjusted your import settings to straight alpha in Unity. Please see the following section of the spine-unity runtime documentation:
spine-unity Runtime Documentation: Advanced Premultiplied vs Straight Alpha Import
spine-unity Runtime Documentation: Advanced Premultiplied vs Straight Alpha Import
3 months ago
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Misaki - Mesajlar: 660
liuweichicun
I try it,but it only work on PC, can't work on mobile device(for now, I just test on Android.)Misaki yazdı:You are exporting your textures as straight alpha, but it seems that you have not adjusted your import settings to straight alpha in Unity. Please see the following section of the spine-unity runtime documentation:
spine-unity Runtime Documentation: Advanced Premultiplied vs Straight Alpha Import
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I think I miss some important settings in spine that can make exported texture alpha channel is clean.Misaki yazdı:You are exporting your textures as straight alpha, but it seems that you have not adjusted your import settings to straight alpha in Unity. Please see the following section of the spine-unity runtime documentation:
spine-unity Runtime Documentation: Advanced Premultiplied vs Straight Alpha Import
3 months ago
- liuweichicun
- Mesajlar: 3
Harald
Why are you exporting as straight alpha but using it withoutliuweichicun yazdı:by the way, I can't active Spine material Straight Alpha Texture field in Unity, because it can't work on Mobile devices.(I only test in Android.)
Straight Alpha Texture
enabled? Applying the wrong import settings in Unity will make your atlas look incorrect.Why can't you enable the
Straight Alpha Texture
field Material property in Unity for Mobile? What problem did you encounter when you enabled it? 3 months ago
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Harald - Mesajlar: 4002
liuweichicun
ThanksMisaki yazdı:You are exporting your textures as straight alpha, but it seems that you have not adjusted your import settings to straight alpha in Unity. Please see the following section of the spine-unity runtime documentation:
spine-unity Runtime Documentation: Advanced Premultiplied vs Straight Alpha Import
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I should read documentation seriously. The problem is sovled.Harald yazdı:Why are you exporting as straight alpha but using it withoutliuweichicun yazdı:by the way, I can't active Spine material Straight Alpha Texture field in Unity, because it can't work on Mobile devices.(I only test in Android.)Straight Alpha Texture
enabled? Applying the wrong import settings in Unity will make your atlas look incorrect.
Why can't you enable theStraight Alpha Texture
field Material property in Unity for Mobile? What problem did you encounter when you enabled it?
3 months ago
- liuweichicun
- Mesajlar: 3
Harald
Glad to hear you've figured it out, thanks for letting us know.
3 months ago
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Harald - Mesajlar: 4002
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Dön Unity
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