I am looking for a way to pack my atlas from the shell.
The issue I'm having is that the atlases generated by the Export panel are different respect those generated from Texture packing panel and from the shell.
From the Export panel: there is a "Attachments to Atlas per skeleton" option from a dropdown menu,
From the Texture Packing: there is just an Input / Output folder textbox
From the Texture Packing: in the Option box there is a Combine subdirectiories checkbox
From the Export panel: in the Option box there isn't
The shell works the same way as Texture Packing does.
My question is: is there any way to generate an atlas from the shell the same way it is generated by the Export panel?
It seems that texture packing doesn't care about any info given by the skelethon.
What I want to achieve is:
- Generate an atlas from the shell.
- Save an atlas with only the images actually attached to the skeleton, and not all those present in the folder.
- Polygon packing must work correctly.
Thanks in advance for any help!