jakubdev

Hello,

I'm making a game using Pixi.Spine that uses Spine runtimes. I came to the problem when making a switch of characters that contains VFX. VFX counts as character hit area. Can I somehow make Meshes to not count as their bounds?

Screenshots in attachments.
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jakubdev
  • Mesajlar: 11

Nate

Sorry we missed your post.

How are you calculating your character hit area? Are you using Skeleton getBounds? You can copy/paste the source of that method and customize it to skip certain attachments or types of attachments.
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Nate

Nate
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