Hello,
I'm making a game using Pixi.Spine that uses Spine runtimes. I came to the problem when making a switch of characters that contains VFX. VFX counts as character hit area. Can I somehow make Meshes to not count as their bounds?
Screenshots in attachments.
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jakubdev
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1 year ago
- jakubdev
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Nate
Sorry we missed your post.
How are you calculating your character hit area? Are you using Skeleton
How are you calculating your character hit area? Are you using Skeleton
getBounds
? You can copy/paste the source of that method and customize it to skip certain attachments or types of attachments. 1 year ago
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