Hello!
We just upgraded our Unity runtime to 4.1 and it seems like one of the changes is that SkeletonAnimation is no longer an accepted data field for the [SpineAnimation] attribute, it now wants a SkeletonDataAsset. We have hundreds of components with has SpineAnimation serialized out these references which are now just falling back to text fields - is there a way to continue using SkeletonAnimation, or do I need to swap all of those out to SkeletonDataAsset fields and folks are just going to have to reassign when they go to use them?
Would very much appreciate help - unfortunately we can't go back down to the old version without someone losing a lot of work
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FALSE ALARM
My SkeletonAnimation's SkeletonDataAsset had apparently come unassigned somewhere! Will delete this post momentarily
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seraphki
6 months ago
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seraphki - Mesajlar: 14
Harald
Thanks very much for getting back to us, glad you've figured it out! 

6 months ago
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Harald - Mesajlar: 4449
seraphki
Whalep. Maybe I can't delete this post. I thought I saw a delete button but now I can't find it. Guess it will just have to live here to show off my shame
6 months ago
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seraphki - Mesajlar: 14
Harald

One thing I wanted to add is if your SkeletonDataAsset has become unassigned, it sounds like the SkeletonDataAsset's
.meta
file was removed and re-generated differently, in case you didn't already get to this conclusion yourself. Just wanted to point that out to save you some potential unnecessary work. 6 months ago
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Harald - Mesajlar: 4449
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