Hi,
I'm working on a project where we use a single rig, but have 100's of (custom) animations.
Basically, our use-case is dependent on data at runtime, and we can't get what we want from normal mixing/crossfade.
We also have many skins, and a single (relatively unchanging) skeleton.
I am curious if:
A) there is a way to import animations at runtime nicely
(IE: something like how blender/maya/etc can save out animations without the rig data)
B) Is there a workflow for adding them at runtime?
...and would it be close to this:
- master project (potentially has all animations), skeleton that doesn't change
- export each individual animation
- use a custom script to mix/match the animations by combining them into a JSON at runtime
- import new mixed skeleton data
- use skeleton as normal in gameplay
We're still experimenting and looking for a better flow.
Just wondering if anyone has a better solution offhand, or a link to something my google-fu hasn't found yet...
Thanks,