Spine Örnekleri

Tüm dünyada, milyarlarca dolarlık yayınevinden küçük oyun stüdyolarına ve bağımsız geliştiricilere kadar kullanılıyor. Aşağıda, Spine'ın mobil ve masaüstü oyunlarında, interaktif hikaye anlatımlarında, film yapımcılığında, çizgi filmlerde, çizgi romanlarda, özel efektlerde ve daha birçok alanda kullanabileceği bazı yolları keşfedebilirsiniz.

2D animation performance is very important in Code: HARDCORE. With Spine, we control animations much more efficiently, allowing us to save time and energy building 3D-like 2D animation. We also use Spine for special effects, animation tests, and even interactive cutscenes. Louiky Mu, CEO, Producer, and Art Director
Spine saved us hundreds of hours and megabytes of shipped assets, thanks to its skeletal animation and skins system. On top of all that, the mesh deformation allowed us to add mind blowing 3D effects to our 2D game easily.Fede Puopolo, Game Designer & Animator
Spine is such a dream to use! It has been the perfect tool to bring expressive character animations into Cult of the Lamb. It’s been so great using software that doesn't crash and is well supported. We love Spine!James Pearmain, Art Director
To make a great impression on kids we needed a natural and expressive animation. Spine with its smoothness and mesh deformation allowed us to achieve this without harming the development flexibility.Vyacheslav Borovik, Animator
Axe in Face 2 needed a lot of animated characters on the screen, without compromising quality or performance. We also needed the ability to change outfits for our main character with minimum effort. We accomplished all of these goals using Spine and we think that it is an excellent animation tool!Søren Lauge Boll, COO & Creative Producer

Sizin örneklerinizde yayınlansın istermisiniz? iletişim adresi