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Ive been able to make some crude blink animations, one with different images for each blink frame, another with very crude mesh deformation. I'm trying to make a cleaner looking one that looks like https://vimeo.com/231463626 30 second mark, it uses paths and bones. Trying to follow this tutorial Spine 3.4 paths sample projects walkthrough - YouTube. However I cant seem to make the top lid of my eye come down smoothly. It looks like an upside down U, I want it to come down and I want the edges to not move and stay put, I also want the entire mesh to come down smoothly and not fall apart. I spent most of my Sunday trying to do this and cant seem to figure it out. Mesh breaks up or the edges move around like crazy. Help would be appreciated :sweat:

my rig:

https://drive.google.com/drive/folders/1aQlL4XETtUcWO2Q86wXB7iKgBJ_ucPa3?usp=sharing

https://www.dropbox.com/s/ldh5ck0605j6lvn/Blink%20project.rar?dl=0

Hi Meego, I have some advice for you:

  1. use less points for the mesh, make the mesh more regular and symmetrical if you can, you can always add more points later
  2. change the path constraint setting to Chain, or Chain scale instead of Tangent
  3. after creating the chain of bones, aren't you missing a bone or two to control the path?(: remember that you can put weights on a path as well as you do on a mesh!

I downloaded the dropbox project, isn't it missing the other eyelid?😛

by the way, here's another example of eye rigging: (from 3h49m51s)
Twitch: Rigging in Spine Pt. 2 - YouTube

Erikari yazdı

Hi Meego, I have some advice for you:

  1. use less points for the mesh, make the mesh more regular and symmetrical if you can, you can always add more points later
  2. change the path constraint setting to Chain, or Chain scale instead of Tangent
  3. after creating the chain of bones, aren't you missing a bone or two to control the path?(: remember that you can put weights on a path as well as you do on a mesh!

I downloaded the dropbox project, isn't it missing the other eyelid?😛

by the way, here's another example of eye rigging: (from 3h49m51s)
Twitch: Rigging in Spine Pt. 2 - YouTube

OMG thanks, your tutorial really gave me what I needed. I finally did it! :rock:

I made one following your tutorial and another with a your tut + path. I think the idea with a path is it keeps your mesh a little more uniform but it seems to be overkill for a blink, I think it's more for like limbs etc. Yes, i intentionally removed all unnecessary parts, including the eyelid because I wanted to focus on the brow/blink lol
p.s. I couldn't find where to "change to Chain scale instead of Tangent" and I don't even know what that does.

Thanks again Erikari. :handshake:

https://www.dropbox.com/s/2xufjgd4w2ceytw/Blink%202%20trys.rar?dl=0

Great! if you can, try to achieve most deformations through bones rather than through direct deformations (in the long term, if you have a lot of meshes or a lot of animations, it makes your export files way bigger and heavier at runtime).

Regarding where is the setting for the path constraint, here: