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  • Create IK target at the tip of the bone

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Tiny suggestion:
does it make sense to have an option to create the IK target at the tip of the bone (or the child bone if there are two)?

Hi booboogaga!
As you may know, you can't create an IK if the target is the child of the two bones, but when you are in parent axis, and you press "new" and then choose "bone" the bone will be created at the origin of the chosen bone. Just copy the length of the parent bone and paste it in the translate coordinates and you're good!
In beta it will be even easier as the bone will automatically be created at the tip without the need to translate it manually.

Here's a gif showing what I mean. I copied a set of two bones (parent-child) to show that when you manually create an IK target, the affected bones deform, and if they have images attached to them, the images deform too, etc. It would be cool to have a checkbox to create the target at the tip (the end, not the origin) of the bone being constrained, wouldn't it? :mmm:

Just clicking near the bone tip is of course not going to place the target bone exactly at the tip. In 3.6, create a bone and move it to the tip as Erikari suggested. In 3.7, click the child bone, click New -> Bone (which is created at the tip), move the target so it is not a child of the IK bones, create the IK and choose the existing target bone.

thank you 🙂

Nate yazdı

Just clicking near the bone tip is of course not going to place the target bone exactly at the tip. In 3.6, create a bone and move it to the tip as Erikari suggested. In 3.7, click the child bone, click New -> Bone (which is created at the tip), move the target so it is not a child of the IK bones, create the IK and choose the existing target bone.

Maybe some kind of "snap to bones" option would be good..