For some time we have problems with some parts of our character. We believed it was because the piece was too small and after applying the bilinear filter the images looked bad. Yesterday afternoon I created a model with bigger pieces and flat colors and that has increased.
If I disable the bilinear filter option in spine it looks good. Is it a bug? Is There any solution when exporting to image image editing program (The new are created in Illustrator, the old one in Photoshop)? Do you recommend a different texture filtering in the game to avoid this error?
This is de Border
And this, the setup of the Head