• Editor
  • Adding objects to an existing skeleton

Hello!

So I've got a character up and running but now I'm going back and adding in some effects (engines, steam, etc). The export from photoshop works well and the object load into spine with no problem, but unlike the original objects they aren't placed correctly! This is kinda annoying since some of them are framed animations and repositioning them in spine would be a bitch.

Is there a way to load in new images but have them populate in the right location when imported?

Thanks,
Brett

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  • Düzenlendi

Currently, no. But we are aware of the need.
We're currently thinking of specifics of such a workflow.

For now, the workaround is to let the frame-by-frame animation be exported as its own json. This is where dragging bones from one skeleton to another comes in handy.

  • Export a new json from Photoshop, with just the new parts.
  • import it as a separate (temporary) skeleton using Import Data... and add it to your existing project. (Don't import as a new project.)
  • organize all the images under a new single parent bone.
  • then drag that parent bone from the temporary skeleton to your actual skeleton.

Gotcha, nice workaround!

Thanks