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Is it possible to export 4 skeletons in one unity file?
Hi there,
I have this characters that I'm animating for a game and they are positioned in 4 different poses (side, 3/4, back and front view) so I made a different skeleton for each one... I couldn't think of a different way to do that... :$
Now the programmer is asking me if I can export all the animations in one unity file, but even with all 4 skeletons in the same project, each one has it's own set of files (atlas, json and png)...
Is there some other way that I don't know about?
Thanks
Ana
You may want to combine your skeletons into one skeleton, and use animations to set visibility of one pose at a time. So say you have a "front view" animation. This animation could set keys at the beginning of the animation to hide all the parts for the other poses and just show the "front view" parts.
Currently, no.
And if you were to combine 4 skeletons into one skeleton, the runtime would update 4 times as many bones all the time (assuming they have the same number of bones).
It's currently a better option to manage each skeleton separately, both on the Spine editor side and on the runtime side.
ok, that's what I thought... Thanks!