Hi Esoteric Team,
I am looking to have my player to use around 15 different weapons. All variations of guns. I got him to wield his shotgun almost flawlessly. The grenade launcher skin literally only replaces the gun and reuses everything else.
The problem I am running into is when the grenade launcher transform constraint is set to 100 like I have it set for the shotgun, the hands are in the wrong spot. I then switch the transform constraint back to 0 it works fine. The shotgun skin then runs into an issue because the transform constraint percentages don't remain where they were set across the skin settings.
Anyway Spine can remember transform constraint settings across skins? Or am i going to have to manually set all of the transform constraint parameters for each animation individually?
Tim