- Düzenlendi
MixPose -> MixBlend
I think there is a documentation "bug".
In 3.7 runtime for WebGL, "MixPose" is not defined. Looking through the runtime source, I think it is now "MixBlend" that is defined and exported. At least, I was able to call Timeline.apply() passing spine.MixBlend values. The docs here ( MixPose ) still say "MixPose".
No big deal for me. Just trying to help out.
We haven't updated the documentation to 3.7 yet, since 3.7 is still in beta (though soon not to be!). New documentation is all ready to go, we are just tying up some loose ends for 3.7, then we can move on to 3.8! :party:
Ah, makes sense. 3.7 has just been useful for so long that I forget it's a beta.