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  • Dopesheet ISSUE

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Hi there,

today since I updated to 3.7.46-beta, I 'm having a dopesheet problem regarding copy / paste and deleting frames.

The copy command does not work, also the button on the dopesheet, and everytime I want to delete a keyframe, the 'deleting bone pop up warning' appears (even though I am not deleting any bones just keyframes)

Do you know anything about it? does anyone else have this problem?

Thanks a lot!

regards,

Jb.-

That sounds really strange. I'm not seeing that behavior. Can you give step-by-step instructions after opening the spineboy example project?

Well I am not working with the spine boy project, but, after restarting the program several times, everything went back to normal (at least by now.) Another issue I got is that I animate a mesh, and everything ok, but If I want to watch the result on the preview window (and I am no working with tracks is just one animation), such mesh interpolations are not shown. although I watch them very well inside the program, and If I try to export it, same thing happen, the mesh deformation is not rendering well.

I believe we've fixed Preview in 3.7.47-beta. I'm not sure what was going on with your issue about it asking about bone deletion, especially if you were clicking the dopesheet delete key. If you were pressing delete on your keyboard, then keep in mind that Spine uses the last thing you clicked as context for what you want to delete. Eg, if you have some keys selected, then click a bone, the press delete on your keyboard, Spine will want to delete the bone. If you have a bone selected, then select some keys, then press delete on your keyboard, Spine will want to delete the keys.

' Eg, if you have some keys selected, then click a bone, the press delete on your keyboard, Spine will want to delete the bone. If you have a bone selected, then select some keys, then press delete on your keyboard, Spine will want to delete the keys.'

Yes I know about that, but either way I did that the pop up of bone deletion kept showing up, and I have to restart spine many times until worked ok.

I'm going to install the update (because I was waiting for any feedback until updating it) and let you know about mesh and preview issue.

Thanks a lot!


Well I'm uploading 2 images as an example of what's going on with meshes and preview window:

Any help? :S

Hi guys. I have the same problems with "mesh" and Dopesheet.

1 When I want to create a key to my mesh deformation , it return the mesh to setup form when I'm sliding timeline.
2 Spine mesh dont export correctly. Most of the items exported in setup forms.It doesn't matter whether it'is AVI export or MOV. The same trouble remains when I switch to the version below.

  1. Uncorrect work command "Ctrl+Z" . When I want to undo . All keys doesnt return to the previous position.

Sorry guys, we've been working hard to get this fixed up and it should be better in 3.7.48-beta. If you still encounter issues, please let us know.

I'm encountering the same issue as the first post in the .51 beta currently.

It only occurs if you use the lock in the dopesheet. I often select a few bones I'll edit, press the lock to lock the view and then start editing. But now I can't do that if I want to delete or copypaste something. If you remove the lock it all works again.

Hi guys,

When you lock bones in the dopesheet, if you want to delete keyframes (without selecting the bones) the warning banner of bone deletion shows up.

and when you unlock the dopesheet, works normal. This issue only occurs while lock is ON. Do you know something about that?

Thanks!

Hello Jorge, thanks for letting us know too! gimblll just told us the same thing and we've already created an issue to track the problem (see the message above) We're working on it and will let you know as soon as this is fixed!

Yes I know, but He was reffering about copy and paste keys, I'm talking about the bone deletion warning when you want to delete keys with the lock ON...

Either way , Thanks to let us know you're taking care of it! 🙂

Best!

@Jorge the bug you are referring to where having lock enabled in the dopesheet, will cause it to select a bone and then delete it, when trying to delete a key, should be fixed in the latest version!

Cool! thanks!