- Düzenlendi
Animation became incorrect on latest 3.7 beta
The rotation of my character's head is incorrect in an animation.
The head use IK to control direction and when the animation use negative scale to simulate flip-x to look backward, the head became 180 rotated instead of flipped and looking at IK target. It will run correctly in 3.6 latest version.
I sent the sample project be email for reproducing the bug.
Thanks. It appears this was a regression introduced by this commit:
Changed skeleton flipX/Y to scaleX/Y.@d9a6b91
The check on line 205 on the left side of the diff should have been changed but not removed. We'll get it fixed ASAP. You can use this issue to track progress:
Disable inherit scale is incorrect in 3.7 · #1224