• Bugs
  • Animation became incorrect on latest 3.7 beta

  • Düzenlendi
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The rotation of my character's head is incorrect in an animation.
The head use IK to control direction and when the animation use negative scale to simulate flip-x to look backward, the head became 180 rotated instead of flipped and looking at IK target. It will run correctly in 3.6 latest version.

I sent the sample project be email for reproducing the bug.