Hello, I'm trying to build something like this:
I've already made this much progress with Unity's 2D Preview, but it's so buggy, I'm considering using spine instead. The character on the right is not animated, but she will be eventually. She has lots of different clothing, piercings, and hair style options. As you can see, the order of the photoshop layers and conditionally showing/hiding them in unity is a key feature I need.
More outfits will be added frequently. When that happens, I'd like to be able to import the photoshop file into Spine and not lose all my previous work. Sure, the new layers won't be rigged, but I'm hoping the old ones still are so I don't have to start from scratch. Also, when I export from spine to unity, I don't want to lose my previous work in unity. By work, I mean the data about which sprites are associated to which clothes.
Sometimes a layer is in the wrong order and needs to be rearranged. E.g., a piercing may be in front of clothing. Does spine allow me to swap this order without getting confused the next time I go from photoshop -> spine or spine -> unity?
Sorry for the wall of questions, but the most important one is this: Can Spine support all these features, and if so, which version of spine do I need to buy?