• Editor
  • Ik bones offset

  • Düzenlendi
Related Discussions
...

Hi guys, in one animation I would like to move all the bones higher, for example a high sit. The position of the bones after moving in each frame agrees, but when it comes to ik bones - I have to move them manually by the offset value (except the current frame where the shift occurred). Is there any way for ik to be moved by a given value in each frame without editing every Y axis value?

My first idea to solve this problem was to mark the whole timeline with keyframes and move the selected bones.

Not sure I understand your problem completely, it's difficult without seeing the skeleton in this case. But have you tried using the Key Adjust tool: Dopesheet - Spine User Guide: Key Adjust ?