So I'm building a character creator currently and I've ran into an issue regarding changing material properties per instance.
Trying to allow options like changing the skin tint, normal intensity, and so on.
I was looking up how to do it and found a few examples like this thread here
http://esotericsoftware.com/forum/Per-instance-material-5700?p=27512#p27512
However its been some time since this and I was curious if the process to do this has changed.
I know spine now supports more complicated skin / unique skin skeleton setups. And since I'm trying to make my games characters all share the same baseSkeleton, using a base skin for male/female.
And then hopefully taking advantage of the unique skin skeletons for outfits on top.
I was worried what kind of gatchas I may run into using this method.
Sorry bothering you all again with my questions.