I cannot grasp my head around PMA - I am getting those black borders around textures.
This is my blend mode for premultipliedAlpha flag set to true:
source alpha = .one
destination alpha = .oneMinusSourceAlpha
source color = .one
destination color = .oneMinusSourceAlpha
Blending operations are set to add.
Any ideas where to look why it doesn't work properly?
Rendering without PMA looks nice.