Hi,
We have a pretty complex setup, which is based on the Gunman asset, which we then have added up/down animations too.
The problem we currently have happens on the Side view though, but I also included the down view to show the same issue.
You can see here, when we have no tracks enabled, it seems to show the default "Setup view", which has the hand bent a little backwards, and I guess that's ok and shouldn't influence other animations. Here's the track setup:
0: Side > Idle
1: Side > Setup_melee1 (Contains the keyframe for the weapon)
2: Side > Fire_melee1a (Contains only the arm animating)
When i toggle track 2, by right clicking it in the preview window, for the duration when it's being reset back into the Setup_melee1 animation, the hand twists just like in "Setup view", and then in the end it's correct.
The same thing happens in the down view, but in this view, you can see the head and shirt being wrong for a brief moment. The hand happen to be correct, as it's the correct attachment for the down view.
Why is this happening? Are there keyframes that shouldn't be there, or are keyframes missing in any of the animations?
Here's my video of what it looks like. It might be hard to see, but I click track 2 on and off to show it during the attack animation.