• Unity
  • Could not automatically set the AtlasAsset for (filename)

Hi there,

I've searched the forums and I'm also watching another recent forum post with a close issue, but since I'm kinda under fire and my issue may be different in the end, I'm posting this here.

I've exported a simple spine animation. Some data about it:
Data: Json. Format: Json. Texture atlas: Pack - Attachments
On Pack Settings:defaults (tried changing field "Atlas extension to txt, no luck)

One last thing, my exported file names have the name of the first project file I've made:
MainMenu Pixel Art May Game_final-for_cuts

Do someone knows what may be the issue?

Ah yes, my json, just some part:
MainMenu Pixel Art May Game_final-for_cuts.png
size: 638,514
format: RGBA8888
filter: Linear,Linear
repeat: none
May Game logo
rotate: true
xy: 580, 217
size: 100, 56
orig: 102, 58
offset: 1, 1
index: -1
HueSaturation 8
rotate: true
xy: 324, 32
size: 161, 139
orig: 163, 141
offset: 1, 1
index: -1
Layer 48
rotate: false
xy: 465, 82
size: 143, 121
orig: 145, 123
offset: 1, 1
index: -1

(...)

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  • Düzenlendi

We are sorry for the trouble!

On Pack Settings:defaults (tried changing field "Atlas extension to txt, no luck)

You should change it to .atlas.txt not to .txt. Did you do that?

If you changed it to .atlas.txt:
Which version of Spine and which version of the spine-unity runtime (name of the unitypackage) are you using?
Could you please post your assets here so that we can have a look at it? You could also send us your assets as a zip-package to contact@esotericsoftware.com, with a short reference to this forum thread.

Hello Harald!

I'm not sure if I renamed with or without atlas now. My spine updated yesterday, I've renamed the file following your instruction, and everything went fine. Thanks!

That's great to hear, thanks for letting us know!