Hi, I'm getting a null reference exception in Unity (editor mode).
Here's what I'm doing:
skeletonAnimation.Skeleton.Data.FindEvent(eventName)
This causes the following call stack:
https://1drv.ms/u/s!Amz_vh8OYDX3vJELksSjGJ74ZVwuxQ?e=c3t3Lj
It happens because the "state" field is null since it's not set until line 159 in SkeletonAnimation.
Moving line 159 to 153 solves it.
Unity: 2019.3.7
Package version: spine-unity-3.8-2020-03-27.unitypackage
Thanks